178 lines
8 KiB
Markdown
178 lines
8 KiB
Markdown

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# neutralino-build-scripts
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**Neutralino Build-Automation for macOS, Linux and Windows App-Bundles**.
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This set of scripts replace the `neu build` command for macOS-, Linux and Windows-builds. Instead of plain binaries, it outputs ready-to-use app-bundles.
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> The macOS build-script solves the problem, that Neutralino only produces plain macOS binaries and not macOS AppBundles. These files cannot be signed and notarized.
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> **build-mac.sh** generates valid AppBundles which pass Apple's notarization process successfully :-
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## Setup
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Copy all, **except neutralino.config.json** (which is just an example) to your project's root folder. The scripts are tested under macOS and should also run on Linux or Windows/WSL.
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Install **jq**, which is required for parsing JSON files:
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```bash
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# On macOS:
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brew install jq
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# On Linux or Windows/WSL:
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sudo apt-get install jq
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```
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If your are a Mac-user and never heard of Homebrew, visit https://brew.sh
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Add this to your neutralino.config.json:
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```json
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"buildScript": {
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"mac": {
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"architecture": ["x64", "arm64", "universal"],
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"minimumOS": "10.13.0",
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"appName": "ExtBunDemo",
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"appBundleName": "ExtBunDemo",
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"appIdentifier": "com.marketmix.ext.bun.demo",
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"appIcon": "icon.icns"
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},
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"win": {
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"architecture": ["x64"],
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"appName": "ExtBunDemo",
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"appIcon": "icon.ico"
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},
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"linux": {
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"architecture": ["x64", "arm64", "armhf"],
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"appName": "ExtBunDemo",
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"appIcon": "icon.png",
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"appPath": "/usr/share/ExtBunDemo",
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"appIconLocation": "/usr/share/ExtBunDemo/icon.png"
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}
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}
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```
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If you are unsure where to add, examine **the example neutralino.config.json**, included in this repo.
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## Build for macOS
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```bash
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./build-mac.sh
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```
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This starts the following procedure:
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- Erase the target folder ./dist/APPNAME
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- Run `neu build`
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- Execute `preproc-mac.sh`
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- Clone the app-bundle scaffold from `_app_scaffolds/mac` and adapt it to your app.
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- Copy all resources and extensions to the app-bundle.
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- Execute `postproc-mac.sh`
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All build targets are created in the ./dist folder.
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Because the macOS-platform consists of 3 binary architectures, you might want to add different resources after the app has been built. That's what `postproc-mac.sh` is for. Just add your custom code there and you are good to go.
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If you need to prepare platform-specific resource before bundling starts, you can add your custom code to `preproc-mac.sh`.
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Keep in mind that alle additional resources have to be copied to `${APP_RESOURCES}/`, which resolves to `MyApp.app/Contents/Resources`. If you place them elsewhere, your signature or notarization might break.
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The `buildScript/mac` JSON segment in the config-file contains the following fields:
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| Key | Description |
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| ------------- | ------------------------------------------------------------ |
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| architecture | This is an array of the architectures, you want to build. In our example we build all 3 architectures. |
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| minimumOS | The minimum macOS version. |
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| appName | The app-name as displayed in the Finder. |
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| appBundleName | The macOS app-bundle name. |
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| appIdentifier | The macOS app-identifier. |
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| appIcon | Path to the app-icon in **.icns-format**. If only the filename is submitted, the file is expected in the project's root. |
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If you want to streamline your deployment process under macOS, you might also be interested in **[Sign and Notarize Automation](https://github.com/hschneider/macos-sign-notarize)** from commandline.
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## Build for Windows
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```bash
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./build-win.sh
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```
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This starts the following procedure:
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- Erase the target folder ./dist/APPNAME
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- Run `neu build`
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- Execute `preproc-win.sh`
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- Copy all resources and extensions to the app-bundle.
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- Execute `postproc-win.sh`
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- Create the `install-icon.cmd` helper script from its template in `_app_scaffolds/win/`, if an app icon file exists.
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The build is created in the ./dist folder.
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In contrast to macOS, the whole process is straight-forward. The app-bundle is just a plain folder with the binary, resources.neu, the extensions-folder and WebView2Loader.dll. The DLL can be deleted, if you deploy on WIndows 11 or newer.
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If you need to prepare platform-specific resource before bundling starts, you can add your custom code to `preproc-win.sh`.
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You can also put custom code into `postproc-win.sh` to perform any action after the bundle has been built.
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The `buildScript/win` JSON segment in the config-file contains the following fields:
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| Key | Description |
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| ------------ | ------------------------------------------------------------ |
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| architecture | This is an array of the architectures, you want to build. Because Neutralino currently only support 'x64', you should leave this untouched. |
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| appName | The app-name as displayed in the File Explorer, with or without .exe-suffix. |
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| appIcon | Path to the app-icon in **.ico-format**. If only the filename is submitted, the file is expected in the project's root. The icon is copied from this path into the app-bundle. To apply the icon to the executable file, you'll have to run **[Resource Hacker](https://www.angusj.com/resourcehacker/)** from a Windows machine. To do so, just double-click **install-icon.cmd** in the app-bundle. |
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The icon installer in action:
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## Build for Linux
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```bash
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./build-linux.sh
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```
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This starts the following procedure:
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- Erase the target folder ./dist/APPNAME
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- Run `neu build`
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- Execute `preproc-linux.sh`
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- Copy all resources and extensions to the app-bundle.
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- Clones the .desktop-file from `_app_scaffolds/linux` to the app-bundle and adapts its content.
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- Execute `postproc-linux.sh`
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All build targets are created in the ./dist folder.
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Because the Linux-platform consists of 3 binary architectures, you might want to add different resources after the app has been built. That's what `postproc-linux.sh` is for. Just add your custom code there and you are good to go.
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If you need to prepare platform-specific resource before bundling starts, you can add your custom code to `preproc-linux.sh`.
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> The **APP_NAME.desktop**-file and the **app icon** have to be copied to their proper places, when you deploy your app.
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The following paths are proposed:
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| Resource | Path |
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| ------------------ | ---------------------------------------- |
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| Application Folder | /usr/share/APP_NAME |
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| Application Icon | /usr/share/APP_NAME/icon.png |
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| Desktop File | /usr/share/applications/APP_NAME.desktop |
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The `buildScript/win` JSON segment in the config-file contains the following fields:
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| Key | Description |
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| ------------ | ------------------------------------------------------------ |
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| architecture | This is an array of the architectures, you want to build. In our example we build all 3 architectures. |
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| appName | The app-name as displayed in the File Explorer. |
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| appPath | The application path without the executable name and without ending slash. |
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| appIcon | Path to the app-icon in .**png- or svg-format**. If only the filename is submitted, the file is expected in the project's root. The icon is copied from this path into the app-bundle. |
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| appIconPath | This is the icon's path **after** the has been installed on a Linux system. That path is written to the .desktop-file. |
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Calling `sudo ./install.sh` from your build folder automatically installs the app to the locations you defined.
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## More about Neutralino
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- [NeutralinoJS Home](https://neutralino.js.org)
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- [Neutralino related blog posts at marketmix.com](https://marketmix.com/de/tag/neutralinojs/)
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<img src="https://marketmix.com/git-assets/star-me-2.svg">
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